[DE]Momaw

[DE]Momaw



08 Nov

Comment

You'll have to be more specific as to why you think it's not working?  We've tested a few Braton builds, and critical damage always goes up (a lot) with Prelude of Might. The only thing of note we found is that it takes a few seconds to regain the multiplier if you're using Argon Scope to dynamically change your Critical Chance during the mission? But it seems unlikely that you'd be trying to use these together


07 Nov

Comment

A question for those who are seeing this:  Are you leaving a lot of enemies alive earlier in the mission?


31 Oct

Comment

There's more factors in what you are seeing than what you're reporting/showing:

  1. I cast Tentacle Swarm on an area
  2. Enemies get caught on the tentacles
  3. I Pillage them and then kill them with the Occucor (radiation damage)
  4. The next batch of enemies gets caught on the tentacles as expected

Anything else you can think of that you are doing differently?

 

2023-10-31 14-31-42_edit.mp4

30 Oct

Comment
2 hours ago, Cerenax said:

Still no fix for this:
 

 

 

This looks to be fixed on dev branch, I'll add it to our known issues list. Won't be fixed until the next update.  In the mean time, you probably already noticed, but you can fix the reload cycle by just doing a roll or a melee attack.

Comment
1 hour ago, PsychroPhoenix said:

Hydroid tentacles STILL BUGGED. NOT grabbing new enemies when the initial enemy is dead!! Cmon guys... It's his ult and it's supposed to grab new ones...

Works here. Is there some specific build you're using? Are you killing the enemies from the tentacle with something special?


27 Oct

Comment

Have you checked after the most recent hotfix? We resolved an issue where Tenacious Bond was not correctly calculating whether it should activate once Hunter Synergy got involved.

Comment
4 hours ago, NuclearDeath said:

Could you implement a toggle for using melee with the primary fire button, when the melee weapon is in yer hands?

 

Enable this:  Options > Mouse&Keyboard (Or Controller) > "Melee with Fire Weapon Input"

 

 

13 hours ago, Puremilk said:

The mission uses nekrosd's Soul Survivor for rescue, which will kill the companion directly and permanently at one point and cannot be automatically revived, this bug has been reported no less than 3 times, and it has been in the version for a long, long time, but you have not fixed it!

Can you record a video of the problem? Maybe with a picture of your current pet mods as well?  Soul Survivor works okay on pets as far as we can see from a brief test


26 Oct

Comment

This is not actually a bug.

Plunder doesn't remove armor by itself at all.  What it does, is it removes the current stacks of Corrosion and locks in the armor reduction from Corrosion to make it permanent. So if you apply 5 Corrosion status then cast Plunder, then apply 5 more Corrosion, you're reducing their armor by a fraction of a fraction.  And you can just keep shaving off fractions until the value gets rounded off to zero (or more likely the enemy dies first).  Versus, applying 10 stacks of Corrosion is removing ALL their armor in one shot, there is no fraction left to carry over.  Corrosion acts on their maximum armor, but their maximum armor is being set to a new lower value each time you Plunder them.


19 Oct

Post

Greetings Tenno!

As part of our Abyss of Dagath update, we ran a special Gift of the Lotus alert that would give you the new mod, [Catalyzing Shields].  The alert went live immediately after the Abyss update deployed on PC, Playstation, and Switch, but the Xbox deployment was slightly delayed. Players who completed the alert before the update finished on Xbox did not get the mod, because the mod did not exist in that version of the game yet.

We have now finished running a fix on the server, which sent the missing reward via Inbox message to 257 affected Xbox players. No further action is required from you!

Sorry for the minor inconvenience and we hope you enjoy Abyss of Dagath

Comment

Can you explain what you mean they are getting "chewed up"?  The Sentinel clones from Duplex Bond should be invulnerable over their lifespan of 30 seconds

Comment

Seems okay here. Though we are aware of a minor issue where the pickup history, at the bottom center of the screen, will say "50 Health"  but you and your pet actually gain the intended 110 per orb.  Need more details if that's not what you're seeing

Comment

We are aware of this problem and we are working on a fix for those players who were affected


18 Oct

Comment

We've asked the screaming horde to use their indoor voice for next hotfix.

Comment
33 minutes ago, Vibranium said:

Where can I turn off the automatic melee? I didn't find anything in the options that could fit this :(

Can you explain why you want this? Is it an accessibility problem of some kind?  Our current thinking is that if people prefer "tap to swing", nothing is stopping you from tapping to swing.  Auto melee is intended to be an optional convenience here that can be avoided by just letting go of the key like the way melee has worked for a long time.  Let us know if we've missed an important detail

Comment

Locking this pre-release informational thread! If you have further discussion of changes related to Companions now that the update is live, please continue here!:

https://forums.warframe.com/forum/1852-companion-rework-feedback/

Edited by [DE]Momaw

05 Oct

Comment

Hello there!

This got scooped up (see what I did there) in our Abyss of Dagath quality of life updates. You can look forward to being able to snatch the ball out of the air again with the launch of Update 34!


03 Oct


02 Oct

Comment

Just to clarify, Fetch/Vacuum and Animal Instinct continue to work while your pet is Incapacitated. So anybody who was sad about that can stop being sad :)


28 Sep

Post

Hello Tenno!

This is one of our many Developer Workshops for Update 34: Abyss of Dagath. To see what other changes are coming in this Update, check out our other Developer Workshops here:

Read more

31 Aug

Comment
10 minutes ago, Halo said:

Now if only we can have that % valued chance of the super crit hits after each status affecting hit...

Wish granted: it's 15%